Services
Report Store
Market Insights
Our Blogs
Connect with Us

Enquire Now

Augmented and Virtual Reality Market

Pages: 170 | Base Year: 2024 | Release: July 2025 | Author: Sharmishtha M.

Market Definition

Augmented Reality (AR) enriches the physical environment by overlaying digital elements—such as visuals, audio, or data—onto the real world, typically via smartphones or AR headsets. 

Virtual Reality (VR), on the other hand, delivers a fully immersive, computer-generated environment that replaces real-world surroundings, experienced primarily through specialized VR headsets. The market includes the innovation, development, and application of these technologies across industries such as gaming, healthcare, retail, and education.

Augmented and Virtual Reality Market Overview

The global augmented and virtual reality market size was valued at USD 43.44 billion in 2024, which is estimated to be valued at USD 54.44 billion in 2025 and reach USD 311.98 billion by 2032, growing at a CAGR of 28.33% from 2025 to 2032. 

The market is driven by the rising integration of AR/VR technologies in mainstream retail environments. Retailers are adopting these tools to enhance customer engagement, improve conversion rates, and offer personalized, interactive shopping experiences. This is driving increased commercial interest, broader deployments, and sustained investment across sectors.

Major companies operating in the augmented and virtual reality industry are Meta, Sony Group Corporation, DPVR, Apple Inc., LG Electronics, Blippar Group Limited, Google LLC, Lenovo, Magic Leap, Inc., PTC, Snap Inc., TeamViewer GmbH, Xiaomi, Fusion VR, and Twin Reality Technologies.

A key growth driver for the market is the increasing integration of AR and VR technologies into widely used platforms and applications, enabling seamless access and enhancing user engagement. 

  • In May 2024, Google unveiled powerful updates to its AR tools at I/O 2024, introducing immersive Geospatial AR experiences in Google Maps. These features empower creators to build, share, and anchor location-based AR content globally, enhancing user interaction across tourism, culture, and commerce with accessible, engaging, and world-scale digital storytelling.

The growing availability of developer-friendly solutions, improved localization accuracy, and support for large-scale experiences are accelerating innovation and making immersive technologies more accessible across industries, thereby fueling market expansion.

Augmented and Virtual Reality Market Size & Share, By Revenue, 2025-2032

Key Highlights:

  1. The augmented and virtual reality industry size was recorded at USD 43.44 billion in 2024.
  2. The market is projected to grow at a CAGR of 28.33% from 2025 to 2032.
  3. Asia Pacific held a market share of 36.73% in 2024, with a valuation of USD 15.96 billion.
  4. The hardware segment garnered USD 23.08 billion in revenue in 2024.
  5. The augmented reality (AR) segment is expected to reach USD 174.27 billion by 2032.
  6. The healthcare & life sciences segment is anticipated to witness the fastest CAGR of 31.74% during the forecast period
  7. Europe is anticipated to grow at a CAGR of 28.83% during the forecast period.

Market Driver

Mainstream Retail Adoption Driving Market Growth

A key driver of growth in the augmented and virtual reality (AR/VR) market is the expanding adoption of immersive technologies in mainstream retail. Retailers are increasingly leveraging AR to improve product visualization, support purchase decisions, and deliver interactive, value-added shopping experiences.

  • In October 2024, Walmart announced plans to scale its use of AI, generative AI, augmented reality, and immersive commerce. By deploying proprietary platforms like Retina and retail-specific large language models, the company aims to create a highly adaptive retail ecosystem that integrates physical, digital, and virtual environments for global consumers.

This development highlights the transition of AR/VR technologies from niche applications to core components of consumer engagement strategies. The ability to provide personalized and immersive experiences is contributing to higher satisfaction levels and reduced return rates. This, in turn, is prompting broader cross-industry adoption, supporting the sustained expansion of the global AR/VR market.

Market Challenge

High Development Costs

A significant challenge in the augmented and virtual reality (AR/VR) market is the high cost of developing immersive and high-performance applications. These costs are driven by the need for specialized hardware components, complex software frameworks, and skilled technical personnel. 

Such financial and technical demands often create barriers for smaller firms and startups seeking to enter the market. To address this challenge, companies are adopting low-code and no-code development platforms that simplify the creation of AR/VR content. 

These tools reduce the need for deep programming expertise and help accelerate deployment timelines. Additionally, increased use of open-source software, cloud-based development environments, and shared asset libraries is contributing to cost optimization.

Market Trend

Growth of VR in Mental Health Therapy

A key trend in the augmented and virtual reality market is the growing use of virtual reality in mental health therapy. VR-based treatments are increasingly being adopted to address conditions such as anxiety, PTSD, and substance use disorders. 

Virtual reality therapies provide structured and interactive environments that support emotional engagement and improve treatment efficacy. Ongoing clinical research increasingly supports their role as a significant tool in contemporary mental health care.

  • In March 2025, Indiana-based startup Relate XR introduced a virtual reality therapy that supports addiction recovery by using “future-self avatars” to help individuals visualize positive, long-term outcomes. Backed by Indiana University, this innovative solution merges psychology and VR technology and allows patients to interact with realistic digital versions of themselves. Relate XR aims to enhance motivation, strengthen recovery efforts, and provide an immersive, research-based therapeutic experience during the critical early stages of rehabilitation.

Augmented and Virtual Reality Market Report Snapshot

Segmentation

Details

By Offering

Hardware [Head-Mounted Displays (HMDs), Sensors, Controllers/Input Devices, Displays & Projectors, Others], Software (Software Development Kits (SDKs), Platforms/Engines, Cloud-based Services, AR/VR Applications)

By Technology

Augmented Reality (AR), Virtual Reality (VR)

By End-User

Media & Entertainment, Healthcare & Life Sciences, Education, Retail & E-commerce, Manufacturing, Others

By Region

North America: U.S., Canada, Mexico

Europe: France, UK, Spain, Germany, Italy, Russia, Rest of Europe

Asia-Pacific: China, Japan, India, Australia, ASEAN, South Korea, Rest of Asia-Pacific

Middle East & Africa: Turkey, U.A.E., Saudi Arabia, South Africa, Rest of Middle East & Africa

South America: Brazil, Argentina, Rest of South America

Market Segmentation:

  • By Offering (Hardware, and Software): The hardware segment earned USD 23.08 billion in 2024, due to rising demand for AR/VR headsets, sensors, and wearables driven by gaming, healthcare, and enterprise applications.
  • By Technology [Augmented Reality (AR), and Virtual Reality (VR)]: The augmented reality (AR) segment held 58.33% of the market in 2024, due to its growing adoption in retail, education, and healthcare for enhanced real-world interaction and user engagement.
  • By End-User (Media & Entertainment, Healthcare & Life Sciences, Education, Retail & E-commerce, Manufacturing, and Others): The healthcare & life sciences segment is projected to reach USD 88.37 billion by 2032, owing to increased use of AR/VR in medical training, therapy, diagnostics, and surgical simulation.

Augmented and Virtual Reality Market Regional Analysis

Based on region, the market has been classified into North America, Europe, Asia Pacific, Middle East & Africa, and South America.

Augmented and Virtual Reality Market Size & Share, By Region, 2025-2032

Asia Pacific augmented and virtual reality market share stood at 36.73% in 2024 in the global market, with a valuation of USD 15.96 billion. Asia Pacific is emerging as the dominant region in the market, driven by rapid technological advancements, increasing smartphone penetration, and strong government support for digital transformation. 

Countries like China, Japan, South Korea, and India are heavily investing in immersive technologies across sectors such as gaming, healthcare, education, and retail. Moreover, the presence of leading market players and a large consumer base in Asia Pacific is further driving AR and VR adoption, thereby driving market growth.

Europe augmented and virtual reality industry is poised for significant growth at a CAGR of 28.83% over the forecast period. Europe is emerging as one of the fast growing regions in the market, driven by rising investments in advanced defense technologies, and digital healthcare. 

Supportive government policies, a well-established R&D infrastructure, and strong industry-academia and inter-company collaborations are key driving factors contributing to accelerated technological advancements in the augmented and virtual reality sector.

  • In December 2024, Finland-based defence and security technology company Summa Defence Ltd acquired U.S.-based Lightspace, a deep-tech firm specializing in augmented reality and artificial intelligence. The acquisition expands Summa’s extended reality (XR) capabilities across defence and healthcare applications, including AR displays integrated with AI for use in armored vehicles, drone operations, and medical systems.

Additionally, the growing demand for immersive solutions in sectors such as defense, manufacturing, and healthcare—particularly for applications like training, simulation, and remote assistance is accelerating the adoption of AR and VR technologies. Europe's emphasis on digital transformation, technological sovereignty, and investment in next-generation infrastructure positions the region as a significant growth hub for the market.

Regulatory Frameworks

  • In the U.S., the Children’s Online Privacy Protection Act (COPPA) under the Federal Trade Commission (FTC) regulates AR/VR platforms collecting personal data from children under 13, ensuring strict data privacy compliance.
  • In the EU, the General Data Protection Regulation (GDPR) strictly governs personal data usage in AR/VR, particularly regulating the collection, storage, and processing of sensitive biometric and location-based information.
  • In India, the Information Technology (IT) Act, 2000 governs data privacy and cybersecurity in AR/VR applications, focusing on protection against unauthorized data access, content misuse, and digital user rights violations.

Competitive Landscape

Companies in the augmented and virtual reality industry are increasingly investing in strategic collaborations, R&D, and advanced integration of technologies such as artificial intelligence and cloud computing. These initiatives are aimed at enhancing system capabilities, improving content realism, and enabling more scalable and personalized user experiences. 

Market players are also focusing on industry-specific solutions across retail, healthcare, manufacturing, and education to strengthen their competitive positioning and capture diverse application opportunities.

  • In February 2025, Microsoft and anduril Industries expanded their partnership to advance the U.S. Army’s Integrated Visual Augmentation System (IVAS), combining AI, cloud, and AR/VR technologies to enhance combat readiness, situational awareness, and decision-making through immersive, real-time battlefield intelligence.

List of Key Companies in Augmented and Virtual Reality Market:

  • Meta
  • Sony Group Corporation
  • DPVR
  • Apple Inc.
  • LG Electronics
  • Blippar Group Limited
  • Google LLC
  • Lenovo
  • Magic Leap, Inc.
  • PTC
  • Snap Inc.
  • TeamViewer GmbH
  • Xiaomi
  • Fusion VR
  • Twin Reality Technologies

Recent Developments (Product Launch)

  • In June 2023, Apple launched Vision Pro, a spatial computer powered by Apple visionOS and Apple silicon chipset. It offers immersive AR/VR experiences, intuitive eye-hand-voice controls, ultra-high-resolution displays, and spatial audio for immersive entertainment and dynamic real-world interactions.
  • In February 2023, Xiaomi introduced the Wireless AR Glass Discovery Edition at Mobile World Congress (MWC) 2023. The device features wireless connectivity, a high-resolution display, and micro gesture controls. It supports Snapdragon Spaces and is designed to enhance user interaction and interoperability between digital and physical environments.
, redefining personal computing through infinite app canvases,

Frequently Asked Questions

What is the expected CAGR for the augmented and virtual reality market over the forecast period?
How big was the industry in 2024?
What are the major factors driving the market?
Who are the key players in market?
Which is the fastest growing region in the market in the forecasted period?
Which segment is anticipated to hold the largest share of the market in 2032?