Consumer Goods

Gaming Market

Global Industry Analysis and Forecast 2024-2031

Pages : 120

Base Year : 2023

Release Year : May 2024

Format : Pdf Ppt Xls

Report ID: KR 486

Author : Siddhi J.

Base Year

2023

Forecast Year

2024-2031

Historical Years

2019-2022

Market Value (2023)

USD 255.21 Billion

Forecasted Value (2031)

USD 510.54 Billion

CAGR (2024 - 2031)

9.20%

Fastest Growing Region (2024 - 2031)

Europe

Largest Region

Asia Pacific

By Game Type

Shooter, Action, Sports, Others

By Device Type

PC/MMO, Mobile Phone, TV/Console

By End User

Male, Female


TABLE OF CONTENT

1 INTRODUCTION OF THE GLOBAL GAMING MARKET 
1.1 Market Definition
1.2 Market Segmentation
1.3 Research Timelines
1.4 Limitations
1.5 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY
3.1 Data Collection
3.1.1 Secondary Sources
3.1.2 Primary Sources
3.1.3 Research Flow
3.2 Subject Matter Expert Advice
3.3 Quality Check
3.4 Final Review
3.5 Bottom-Up Approach
3.6 Top-down Approach

4 GLOBAL GAMING MARKET OUTLOOK
4.1 Market Evolution
4.2 Overview
4.3 Market Dynamics
4.3.1 Drivers
4.3.2 Restraints
4.3.3 Opportunities
4.3.4 Challenges
4.4 Pricing Analysis
4.5 Porter’s Five Forces Analysis
4.6 Value Chain Analysis
4.7 Macroeconomic Analysis

5 IMPACT OF RUSSIA-UKRAINE WAR

6 GLOBAL GAMING MARKET, BY GAME TYPE
6.1 Overview
6.2 Shooter
6.3 Action
6.4 Sports
6.5 Others 

7 GLOBAL GAMING MARKET, BY DEVICE TYPE
7.1 Overview
7.2 PC/MMO
7.3 Mobile Phone
7.4 TV/Console 

8 GLOBAL GAMING MARKET, BY END USER
8.1 Overview
8.2 Male 
8.3 Female

9 GLOBAL GAMING MARKET, BY GEOGRAPHY
9.1 Overview

10 NORTH AMERICA 
10.1 U.S.
10.2 Canada
10.3 Mexico

11 EUROPE 
11.1 Germany
11.2 U.K.
11.3 France
11.4 Italy
11.5 Spain
11.6 Russia
11.7 Rest of Europe

12 ASIA PACIFIC 
12.1 China
12.2 Japan
12.3 India
12.4 South Korea
12.5 Rest of Asia Pacific

13 MIDDLE EAST & AFRICA 
13.1 GCC
13.2 South Africa
13.3 North Africa

13.4 Rest of Middle East & Africa

14 LATIN AMERICA 
14.1 Brazil
14.2 Argentina
14.3 Rest of South America

15 GLOBAL GAMING MARKET COMPETITIVE LANDSCAPE
15.1 Overview
15.2 Key Developments
15.3 Key Strategic Developments
15.4 Company Market Ranking
15.5 Regional Footprint
15.6 Industry Footprint

16 COMPANY PROFILES
16.1 Blizzard Entertainment, Inc. 
16.1.1 Key Facts
16.1.2 Financial Overview
16.1.3 Product Benchmarking
16.1.4 Recent Developments
16.1.5 Winning Imperatives
16.1.6 Current Focus & Strategies
16.1.7 Threat from competition
16.1.8 SWOT Analysis
16.2 Ubisoft Entertainment
16.2.1 Key Facts
16.2.2 Financial Overview
16.2.3 Product Benchmarking
16.2.4 Recent Developments
16.2.5 Winning Imperatives
16.2.6 Current Focus & Strategies
16.2.7 Threat from competition
16.2.8 SWOT Analysis
16.3 Nintendo
16.3.1 Key Facts
16.3.2 Financial Overview
16.3.3 Product Benchmarking
16.3.4 Recent Developments
16.3.5 Winning Imperatives
16.3.6 Current Focus & Strategies
16.3.7 Threat from competition
16.3.8 SWOT Analysis
16.4 Electronic Arts Inc.
16.4.1 Key Facts
16.4.2 Financial Overview
16.4.3 Product Benchmarking
16.4.4 Recent Developments
16.4.5 Winning Imperatives
16.4.6 Current Focus & Strategies
16.4.7 Threat from competition
16.4.8 SWOT Analysis
16.5 Take Two Interactive Software Inc.
16.5.1 Key Facts
16.5.2 Financial Overview
16.5.3 Product Benchmarking
16.5.4 Recent Developments
16.5.5 Winning Imperatives
16.5.6 Current Focus & Strategies
16.5.7 Threat from competition
16.5.8 SWOT Analysis
16.6 Microsoft 
16.6.1 Key Facts
16.6.2 Financial Overview
16.6.3 Product Benchmarking
16.6.4 Recent Developments
16.7 Tencent Games
16.7.1 Key Facts
16.7.2 Financial Overview
16.7.3 Product Benchmarking
16.7.4 Recent Developments
16.8 Rockstar Games, Inc.
16.8.1 Key Facts
16.8.2 Financial Overview
16.8.3 Product Benchmarking
16.8.4 Recent Developments
16.9 Activision Publishing, Inc.
16.9.1 Key Facts
16.9.2 Financial Overview
16.9.3 Product Benchmarking
16.9.4 Recent Developments
16.10 Unity Technologies
16.10.1 Key Facts
16.10.2 Financial Overview
16.10.3 Product Benchmarking
16.10.4 Recent Developments

List of Tables

TABLE 1 Global Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 2 Global Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 3 Global Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 4 Global Gaming Market Revenue, By Geography, 2021 – 2031 (USD Billion)
TABLE 5 North America Gaming Market Revenue, By Country, 2021 – 2031 (USD Billion)
TABLE 6 North America Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 7 North America Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 8 North America Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 9 US Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 10 US Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 11 US Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 12 Canada Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 13 Canada Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 14 Canada Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 15 Mexico Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 16 Mexico Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 17 Mexico Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 18 Europe Gaming Market Revenue, By Country, 2021 – 2031 (USD Billion)
TABLE 19 Europe Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 20 Europe Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 21 Europe Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 22 Germany Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 23 Germany Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 24 Germany Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 25 France Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 26 France Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 27 France Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 28 U.K. Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 29 U.K. Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 30 U.K. Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 31 Spain Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 32 Spain Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 33 Spain Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 34 Italy Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 35 Italy Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 36 Italy Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 37 Russia Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 38 Russia Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 39 Russia Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 40 Rest of Europe Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 41 Rest of Europe Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 42 Rest of Europe Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 43 Asia-Pacific Gaming Market Revenue, By Country, 2021 – 2031 (USD Billion)
TABLE 44 Asia-Pacific Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 45 Asia-Pacific Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 46 Asia-Pacific Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 47 China Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 48 China Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 49 China Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 50 Japan Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 51 Japan Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 52 Japan Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 53 India Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 54 India Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 55 India Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 56 South Korea Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 57 South Korea Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 58 South Korea Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 59 Rest of Asia-Pacific Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 60 Rest of Asia-Pacific Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 61 Rest of Asia-Pacific Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 62 Middle East and Africa Gaming Market Revenue, By Country, 2021 – 2031 (USD Billion)
TABLE 63 Middle East and Africa Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 64 Middle East and Africa Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 65 Middle East and Africa Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 66 GCC Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 67 GCC Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 68 GCC Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 69 North Africa Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 70 North Africa Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 71 North Africa Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 72 South Africa Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 73 South Africa Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 74 South Africa Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 75 Rest of Middle East & Africa Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 76 Rest of Middle East & Africa Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 77 Rest of Middle East & Africa Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 78 Latin America Gaming Market Revenue, By Country, 2021 – 2031 (USD Billion)
TABLE 79 Latin America Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 80 Latin America Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 81 Latin America Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 82 Brazil Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 83 Brazil Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 84 Brazil Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 85 Argentina Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 86 Argentina Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 87 Argentina Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 88 Rest of Latin America Gaming Market Revenue, By Game Type, 2021 – 2031 (USD Billion)
TABLE 89 Rest of Latin America Gaming Market Revenue, By Device Type, 2021 – 2031 (USD Billion)
TABLE 90 Rest of Latin America Gaming Market Revenue, By End User, 2021 – 2031 (USD Billion)
TABLE 91 Company Market Ranking
TABLE 92 Regional Footprint
TABLE 93 Product Benchmarking
TABLE 94 Recent Developments
TABLE 95 Winning Imperatives

List of Figures

FIG. 1 Market Segmentation
FIG. 2 Research Timeline
FIG. 3 Global Gaming Market 2021-2031 (USD Billion)
FIG. 4 Global Gaming Market Geographical Analysis (CAGR %)
FIG. 5 Global Gaming Absolute Market Opportunity (USD Billion)
FIG. 6 Global Gaming Market Attractiveness (USD Billion)
FIG. 7 Global Gaming Market, By Game Type, 2021-2031 (USD Billion)
FIG. 8 Global Gaming Market, By Device Type, 2021-2031 (USD Billion)
FIG. 9 Global Gaming Market, By End User, 2021-2031 (USD Billion)
FIG. 10 Research Methodology
FIG. 11 Research Process
FIG. 12 Bottom-Up Approach
FIG. 13 Top-Bottom Approach
FIG. 14 Market Dynamics Overview
FIG. 15 Porter's Five Forces Analysis
FIG. 16 Value Chain Analysis
FIG. 17 Macroeconomic Analysis
FIG. 18 Global Gaming Market Revenue Share, By Game Type, 2023 and 2031 (%)
FIG. 19 Global Gaming Market Revenue Share, By Device Type, 2023 and 2031 (%)
FIG. 20 Global Gaming Market Revenue Share, By End User, 2023 and 2031 (%)
FIG. 21 Global Gaming Market Revenue Share, By Geographic Regions, 2023 and 2031 (%)
FIG. 22 Market Size and Projections, 2021 - 2031 (USD Billion)
FIG. 23 North America Gaming Market Overview Share, By Countries, 2021 – 2031 (%)
FIG. 24 Market Size and Projections, 2021 - 2031 (USD Billion)
FIG. 25 Europe Gaming Market Overview Share, By Countries, 2021 – 2031 (%)
FIG. 26 Market Size and Projections, 2021 - 2031 (USD Billion)
FIG. 27 Asia-Pacific Gaming Market Overview Share, By Countries, 2021 – 2031 (%)
FIG. 28 Market Size and Projections, 2021 - 2031 (USD Billion)
FIG. 29 Middle East & Africa Gaming Market Overview Share, By Countries, 2021 – 2031 (%)
FIG. 30 Market Size and Projections, 2021 - 2031 (USD Billion)
FIG. 31 Latin America Gaming Market Overview Share, By Countries, 2021 – 2031 (%)
FIG. 32 Key Strategic Development
FIG. 33 Key Facts
FIG. 34 Financial Overview
FIG. 35 SWOT Analysis.

CHOOSE LICENCE TYPE
CUSTOMIZATION OFFERED
  • Check Icon Additional Company Profiles
  • Check Icon Additional Countries
  • Check Icon Cross Segment Analysis
  • Check Icon Regional Market Dynamics
  • Check Icon Country-Level Trend Analysis
  • Check Icon Competitive Landscape Customization
  • Check Icon Extended Forecast Years
  • Check Icon Historical Data Up to 5 Years
Frequently Asked Questions (FAQ's)
The global gaming market is projected to reach USD 510.54 billion by 2031, growing at a CAGR 9.20% from 2024 to 2031.
The global gaming market was valued at USD 255.21 billion in 2023.
The major driving factor for the market growth growing demand for gaming content, including video games, mobile games, and online games, rise of smartphones and tablets.
Top players of the gaming market are Blizzard Entertainment Inc., Ubisoft Entertainment, Nintendo, Electronic Arts Inc., Take Two Interactive Software Inc., Microsoft, Tencent Games, Rockstar Games, Inc., Activision Publishing Inc., Unity Technologies among others.
Europe is the fastest growing region with a CAGR of 11.90% in the forecast period (2024-2031).
By device type, mobile phone segment will hold the maximum share in the gaming market with a revenue value of USD 237.78 billion in 2031.
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